d20 Haven
It is currently Fri Nov 24, 2017 2:57 am

All times are UTC - 6 hours




Post new topic Reply to topic  [ 28 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: My D20 Fantasy Game project!
PostPosted: Fri Mar 28, 2008 8:15 am 
Offline
User avatar

Joined: Wed Mar 19, 2008 12:05 pm
Posts: 67
Jim wrote:
My pleasure. I've thought a lot about skills, with some of the same fundamental questions you've raised (like your blog post where you mention weapons/combat being separated from the rest of the system). I had not made the leap you did you just having different tracks - like the BAB. So what you've ended up with is kind of a mix of the two approaches. It's interesting.


Thanks! Hopefully, it cuts down on prep time.

Jim wrote:
Nice - much cleaner.

1) You might want to keep the idea of things you can and can't use untrained - depends on how specific you want to get.


I am, kind of. Things the DM determines should not be done untrained *might* be "unlocked", at the DM's discretion, through drama points. A short cut that you be functional for most situations.

Jim wrote:
2) I would remove the "Your class skills" from the description of Trained. If I take what you mean correctly, it's true that your class will include skills in which you are trained. But after character creation, is this distinction important?


It isn't. You're right.

Language, language, language. I have to keep on paying attention to that sort of stuff. Excellent suggestion, man!

Jim wrote:
3) This brings up the question - and maybe you've answered it and I lost it along the way, but how does "level up" affect these things? Do you get points to buy things up to another track? Do class skills get improved?


I keep going back and forth. Keep in mind, a main goal is to have a somewhat more elegant and flexible "old school, classic D&D". Part of that is keeping things simple so that you can easily pick it up, learn it and add stuff. In classic D&D, skills were kind of an afterthought.

The part of me that played GURPS, Hero and many other complex systems for years wants to have more skill rules. The part of me that wants a classic D&D says I'm already giving more than enough options. As written, it looks like characters have to buy or decide on specialties. And I am undecided whether you can buy additional skills. I'm tempted to have that option but it will be very, very few.

These are broad skill categories anyway. Each one makes for a considerable body of knowledge.

I think optimization and uniqueness will come primarily from alignment and "feats".

I'm starting to attack classes today. It's proving more challenging than I thought.

_________________
FHGGFKFKFF

My Blog on Roleplaying and Chromatic: http://consonantdude.wordpress.com/


Top
 Profile  
 
 Post subject: Re: My D20 Fantasy Game project!
PostPosted: Wed Dec 24, 2008 1:12 pm 
Offline

Joined: Sun Sep 16, 2007 7:49 pm
Posts: 2
Location: Oakton, VA
I know I'm like, 8 months late to this party, but allow me to do a little thread necromancy and ask: are you still working on this? If so, I'd love to see how it's progressed. I like your mission statement at the beginning.

The approach to skills seems relatively simplified and I like the notion of making combat into another skill. That's one thing that I always thought would be cool to put into d20.

_________________
"Fungah! Foiled Again!"
-Bowser

"This is beginning to PISS ME OFF! Does this place have a never-ending supply of WEIRD STUFF!?"
-Susano Orbatos, Orion

"Shift gears, damn you!"
-Me to my car


Top
 Profile  
 
 Post subject: Re: My D20 Fantasy Game project!
PostPosted: Mon Mar 02, 2009 4:09 am 
Offline
User avatar

Joined: Wed Mar 19, 2008 12:05 pm
Posts: 67
Rubio wrote:
I know I'm like, 8 months late to this party, but allow me to do a little thread necromancy and ask: are you still working on this? If so, I'd love to see how it's progressed.


I worked on it for a little while on a blog. And it wasn't bad at all if I may say so myself :)

Unfortunately, there were two roadblocks. I was struggling a bit with retaining recognizable D&D elements for enough people to make it worth it. Most people have a pretty good idea of what makes D&D the game it is but few people can agree on the particular elements required.

With enough work, I could have come up with something that would satisfy an audience. But my second problem was the major drawback: the state of the licenses and WotC. I sensed that the timing for that type of project was horrendous and the OGL/d20 was in limbo.

So I scrapped the project.

I've been thinking about designing an original game that will not be burdened by extrenal influences from licenses and other companies. I have two projects dear to my heart and I soon may have the time required to kickstart one of 'em.


Rubio wrote:
The approach to skills seems relatively simplified and I like the notion of making combat into another skill. That's one thing that I always thought would be cool to put into d20.


Thanks. There was a bit more on skills on the blog and in my French notes that weren't translated yet. Yes, it was streamlining things, which was always the major goal both in prep and play. There was still some work to do, though.

Looking back, an "inspired by D&D" game using a totally different system would probably be a lot less difficult to build, though. The major drawback is that new players must learn it again as they don't have the d20 familiarity helping them.

Thank you for your interest.

_________________
FHGGFKFKFF

My Blog on Roleplaying and Chromatic: http://consonantdude.wordpress.com/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 28 posts ]  Go to page Previous  1, 2

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Style supported by CodeMiles Team.